3/11/2009

new lunar pilot shots !!!!









So here are the new shots integrated to the JME engine (no env mapping for the moment). Incoming: JOPS particle system yeah !!!

1/23/2009

A new level, another musician, coder -> Bolidz needs you !!!





Here are the first shots of the lunar pilot level, where as the last should be named matrix...

No news from the proposed modeler Florent btw .... :-(

I'll make a rock music track or two with Lilian (France), but Kanchi will keep the whole music autorithy (spirit)




Still trying to recruit coders ... cause I probably won't be able to finish both modeling and coding in time, august (september?) 2009.

I also coded an inside game giant screen system, with dynamic cameras focusing on actions and combat, retransmitted automagically.

Split screen coding is done now. I'm still wondering what game play use, maybe create a derby mode. A cash reward mode is already implemented, a powerup one too.

Any coder interested in joining ?

Here is what has to be done:

-Code car lighting: transparent halos + bloom + lighting
-Final menus: whole menu robot // interface + network connection robot too (net connection robot already coded, only need to be adapted).
-Create a game session robot: (next race, stop, start, reward, time, etc ...
-Dedicated server interface.
-Make use of jops particle system, and create awesome effects :-p.
-Code weapons: (bullet, IA rocket, mines, protection, super power already done)
a rope weapon: throw a hook to the front car, grab it and use its speed to acceleratge and throw it behind ( is it really physic ???))
strange weapons: make fuzzy effects on your opponent screen
other ....
-AI